Glossary
From Audacity Development Manual
This page gives very brief explanations of these terms, with some links to Wikipedia for much more comprehensive explanations.
We'll likely have a symbol for the wikipedia link. This page is optional and need not be in the manual, but I'm following up an idea on the Old Pages page.
We need a standard way of indicating that a word referred to in a definition can itself be found in the Glossary. I suggest bold italics
Fine, and it should be in the manual unless a very good explanation why not is given. However even after 1.4.0 if needs be, we must have an Index. And when we do, I think these terms are part of it (because of the overlap between the Index to our pages and the Glossary items). -Gale
- Amplitude:
- Cepstrum:
- Compressed Audio Format:
- Compression:
- Cycle:
- dB: (decibels) A logarithmic unit (typically of sound pressure) describing the ratio of that unit to a reference level.
- FFT: (Fast Fourier Transform). A method for performing Fourier transforms (see below) quickly.
- FLAC:
- Filter: A sound effect that lets some frequencies through and suppresses others.
- Fourier Transform: A method for converting a waveform to a spectrum, and back.
- Frequency: Audio frequency determines the pitch of a sound. Measured in Hz (see below), higher frequencies have higher pitch.
- Harmonics: Most sounds are made up of a mix of different frequencies. In musical sounds, the component frequencies are simple multiples of each other, for example 100Hz, 200Hz, 300Hz. These are called harmonics of the lowest frequency sound.
- High Pass Filter: A filter that lets high frequencies through.
- Hz (Hertz): Measures a frequency event in number of cycles per second. See Frequency and Sample Rate, both of which are measured in Hz.
- LAME:
- Logarithmic:
- Lossless:
- Lossy:
- Low Pass Filter: A filter that lets low (bass) frequencies through.
- MIDI:
- MP2:
- MP3: A compressed audio format.
- Ogg Vorbis An Open Source compressed audio format.
- Pitch:
- Sample Rate: Measured in Hz like Frequency, this represents the number of digital samples captured per second in order to represent the waveform.
- Spectrum: Presentation of a sound in terms of its component frequencies.
- Uncompressed Audio Format:
- WAV:
- Waveform:
- Wavelength: