Glossary
This page gives very brief explanations of these terms, with some links to Wikipedia for much more comprehensive explanations.
ToDo We need to decide how to anchor all the glossary entries. The easy way is with <H5> headers. It isn't very space-efficient (even in a table, doing which may have accessibility issues) but I think if not in a table it may be less tiring on the eye for actually reading chunks of it? The AllowAnchorTags extension might help, if it works with <a name> as well as <a href>. See the examples below.
Even after 1.4.0 if needs be, we must also have an Index. And when we do, I think these terms are part of it (because of the overlap between the Index to our pages and the Glossary items). -Gale
General Terms
| Link | Term | Description |
|---|---|---|
Algorithm | ||
Audacity Project Format (.aup): | ||
Audio CDs: | ||
| Amplitude: |
Bit
Bit Rate:
The number of computer bits that are conveyed or processed per unit of time. Normally expressed in kilobits per second (kbps).
CBR:
Cepstrum:
Some description here. It's kinda like a logarithm of a Fourier transform. Gotta getta better description [2]
Clipping:
- Compressed Audio Format:
- Compression:
- Cycle:
- Data CDs:
- dB: (decibels) A logarithmic unit (typically of sound pressure) describing the ratio of that unit to a reference level.
- Dynamic Range: The difference between the loudest and softest part in an audio recording, the maximum possible being determined by its sample format. For a device, the difference between its maximum possible undistorted signal and its Noise Floor.
- FFT: (Fast Fourier Transform). A method for performing Fourier transforms (see below) quickly.
- Filter: A sound effect that lets some frequencies through and suppresses others.
- Fourier Transform: A method for converting a waveform to a spectrum, and back.
- Frequency: Audio frequency determines the pitch of a sound. Measured in Hz (see below), higher frequencies have higher pitch.
- Gain:
- Interpolation:
- Harmonics: Most sounds are made up of a mix of different frequencies. In musical sounds, the component frequencies are simple multiples of each other, for example 100Hz, 200Hz, 300Hz. These are called harmonics of the lowest frequency sound.
- High Pass Filter: A filter that lets high frequencies through.
- Hz (Hertz): Measures a frequency event in number of cycles per second. See Frequency and Sample Rate, both of which are measured in Hz.
- LAME:
- Linear:
- Logarithmic:
- Lossless:
- Lossy:
- Low Pass Filter: A filter that lets low (bass) frequencies through.
- MP3 CDs:
- Noise Floor:
- Pitch:
- RMS:
- Sample Rate: Measured in Hz like Frequency, this represents the number of digital samples captured per second in order to represent the waveform.
- Sample Format: Also known as Bit Depth. The number of computer bits present in each audio sample. Determines the dynamic range of the audio.
- Spectrum: Presentation of a sound in terms of its component frequencies.
- Uncompressed Audio Format:
- VBR:
- Waveform:
- Wavelength:
Audio File Formats
| Term | Description | |
|---|---|---|
| AIFF | ||
| FLAC: | An Open Source lossless compressed audio format [3] | |
| MIDI: | A format for audio which represents individual notes. Usually MIDI audio files are captured from a keyboard instrument as pitch and duration of keys pressed, rather than being captured from the sound. [4] | |
| MP2: | A compressed audio format [5] | |
| MP3: | A compressed audio format [6] | |
| Ogg Vorbis: | An Open Source compressed audio format [7] | |
| WAV: | An uncompressed audio format [8] |